5/3/2023 0 Comments Knight vs giant golem![]() Additionally, many Monsters are MUCH more intimidating compared to their actual attacks. Abuse buildings and other obstacles to your advantage or defend against such long ranged attacks. If you absolutely have to run, be smart about it. Many Monsters have tools specifically designed to catch runners, such as the Megalodaunt's long-range barnacle spray. Take extreme caution if you decide to run from a monster, especially at low health.The only way to block them is using Hunters Brace, or using the Ignition Deepdelver Outfit. These attacks are generally slower than regular attacks, giving you more time to dodge. If an attack has a red aura/effect to it, it CANNOT be blocked normally and must be dodged.While most of the ways to fight a Monster are specific to what kind it is, there are generally a few good rules that apply to most, if not all monsters. Humanoid Monsters Humanoid Monsters Exclusive to the Etrean Luminant & The Depths: Scyphozia (Layer 1) Being able to spawn as an Enhanced (commonly known as Corrupted) version, signified by a purple aura, dealing roughly double the damage and having triple the health of their normal versions.Becoming much more persistent in chasing, rarely stopping until the death of them or the player.Gaining new behaviors/abilities, such as Lionfish Beam.Being much more aware, noticing players from further away, or even behind them.Benefiting from the lower gravity of The Depths, being able to jump much higher to pursue players.No longer attack each other based on species, instead completely focusing on players.In The Depths, Monsters have significant differences, some easily noticeable, and others, not so much. Meaning any attacks they dish out cannot be stopped through stun. The majority of non-humanoid monsters you encounter in-game will have hyper armor. almost every Monster, even up to the Dread Serpent, can be beaten as a fresh spawn with enough memorization and technique, however, do note that some monsters (e.g Mobs in the depths (Scyphozia, EternalGale), Primadon) have strict time limits, and as such, will require leveling in order to beat. ![]() While each Monster has unique attacks and patterns, they all share one thing You can learn them. ![]() In addition, they serve as a way for a player to gauge their skills if a player can't even beat a Monster, what makes them think they can beat another player? They can tear players apart if they're unprepared, unlucky, or unskilled, and cannot be beaten without proper skill and technique. Monsters are embedded to the game as a multi-purpose tool, being a roadblock to better gear, armor, Mantra Modifiers, new areas, but most importantly: being a fundamentals check. One of Deepwoken's finest, and arguably primary focuses, are the Monsters, animals that have adapted to the crumbling world around them, preying on the numerous adventurers across the Luminants.
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